**Highest Number (three digit)**

**Focus: **Building an understanding that the position of a digit in a two-digit number determines its value.

**How: **Students are given nine playing cards, A - 9 or numeral cards 1 - 9, and a Tens and Ones table. They take turns spinning a 1-9 spinner. They then take a card corresponding to the number spun and place it on either the tens or the ones coulumn on their chart. If the spin the same number on their second turn, they are asked to spin again. After two rounds, each student should have a two digit number. The students who has the highest number wins. It is important to get the students' views on who has the highest number and why. It is also useful to discuss strategy with the students, for example if they spun an eight on the first spin, would it be best to place the card be placed in the tens or ones column?

V**ariation (Nasty Game)**: Once they have spun the spinner, students are allowed to put their corresponding card on anyone's sheet in any unused column, not just their own.

*Download Highest Number board*

*Download Highest Number spinner*

*Download numeral cards*