**The Sequencing Game - Beginner's variation**

**Focus: **As in Race to One Hundred,
students must make and name two-digit numbers by spinning
spinners and/or drawing cards. In this game however,
sequencing is more directly built into the game design.
Students must carefully consider the implications of place
value when they arrange their two digits to make a number
and, connected with this, they must be mindful of where
they place their number on the board as numbers must
follow an order from smallest to largest between the 0 and
the 100. Accordingly, students should be encouraged to
initially place the smaller numbers towards the zero and
the larger numbers towards the 100 to give themselves the
best chance of fitting in subsequent numbers.

**How:**Students are each given a Sequencing
Game board, either laminated (using a white-board marker
to write) or just as a printed sheet (using a pencil). The
game is best played in pairs or at most in groups of
three. Students take turns in spinning two spinners (or
drawing two cards) which give the digits from which the
students make a two digit number, name it, and write it in
one of the squares on the game board. On subsequent turns,
each student must try to make a number that can be placed
on the board, considering that the numbers must be ordered
according to size, between the 0 and the 100. If a student
cannot place a number without disrupting the order of
smaller to larger, they must miss a turn. The first
student to fill all of the squares on their board is the
winner.

**Questions to ask students during this activity:**
"Which number will you make the 10s?**", **"Should
your number be more than half way or less than half way?",
"Which number is half way between zero and one hundred?",
"Should it be closer to the end or to the middle?"

*Download
Beginners Sequencing Game board*

*Download 0 - 9
Spinners*

*Download
Numeral Cards*